Ravenloft: Beyond the Veil
CG Half-Elf bard and former street urchin, haunted by his past
Weight: 165 lbs.
Hair: Dark brown
Portrayed By: Ben Barnes
Backgrounds: Urchin/Haunted One
Personality Traits: Alex is haunted by the things he has been through, the death of his parents, and the blasphemous knowledge to which he was exposed via the Book of Eibon. He often has nightmares about the deaths of his parents and the horrors contained within that book.
Still, he’s also seen good and kindness in people and tends to have a very balanced worldview as a result.
He strongly believes that change is the way of the world and should be embraced; after all, nothing lasts forever and almost everything ends badly—otherwise it wouldn’t end at all.
Bond: He keeps a meticulous journal of his experiences, which he considers his legacy and the thing that binds him to the world.
Flaw: He is slow to trust others, but desperate for acceptance, and this leads him to overcompensate at times. He is also prone to extremes of emotion and mood swings as a result of the things he’s been through.
Hit Dice 4d8
Abilities: Str 13 ( +1) Dex 14 ( +2) Con 12 ( +1) Int 10 ( 0) Wis 11 ( 0) Cha 17 ( +3)
Saves: Dex, Cha
Skills: Acrobatics ( +4), Animal Handling ( +1), Athletics ( +1) Deception ( +5), History ( +1), Insight ( +2), Intimidation ( +3), Medicine ( +1), Nature ( +1), Perception ( +4), Performance ( +5), Persuasion ( +7), Religion ( +1), Sleight of Hand ( +2), Stealth ( +4), Survival ( +1)
Languages: Common, Elvish, Draconic, Primordial
Passive Perception: 14
AC: 13 ( 14 with 2 weapons)
Proficiency Bonus: +2
Disguise Kit, Leatherworker’s Tools, Gaming Set (Cards), Stringed Instruments, Woodwinds, Thieves’ Tools
Rapier +4 Dmg: 1d8 +4
Silver Short Sword +4 Dmg: 1d6 +4
Daggers (5) +4 Dmg: 1d4 +4 Range:20/60
Sling +4 Dmg: 1d4 +4 Range:30/120 (100 bullets)
Features and Traits:
- Darkvision 60’
- Fey Ancestry (Advantage vs. Charm/Immune to sleep)
- Spellcasting, Ritual Casting
- Spellcasting Focus: Pan flute
- Bardic Inspiration (D6)
-—Cha modifier uses, then requires long rest
- City Secrets (Know how cities work; find shortcuts in any city in 1/2 the normal travel time)
- Song of Rest – Restore d6 hit points to all listeners during short rest
- College of Swords
-—Two-weapon fighting -—Blade flourish -———Defense (inspiration die to ac; bonus action) -———Shooter (inspiration die to thrown daggers; bonus action) -———Unnerve (when opponent to 0hp, inspiration die to reset to 1; opponent frightened cha mod minutes; if they fail a cha save, will obey orders and answer questions truthfully for duration)
- Expertise (Perception, Persuasion)
Spellcasting Ability: Cha, Save DC: 13, Attack Bonus: +5, Cantrips Known: 2, Spells Known: 6
Cantrips: Message, Vicious Mockery, Minor Illusion
1-level (4 slots): Bane, Charm Person, Comprehend Languages, Faerie Fire
2-level (3 slots): Cloud of Daggers, Hold Person, Invisibility
Entertainer’s Pack, Monster Hunter’s Kit, Lute, Pan flute, Wooden Box w/ceramic bottom holding a 2-headed worm named “Bob”, Playing Cards, Map of Greyhawk, Pet mouse named “Phil,” Common Clothes, 1/2 locket from mother, teacup from child’s tea set, stained with blood, leatherworker’s tools
Alex Moonwhisper was born to an Elven father and a human mother. They lived in a small cottage in the forests roughly a half-day’s ride from the Free City of Greyhawk, where his father ran a cobbler’s and leather-working business, having been driven from his Elven homeland for his love for a human woman. Once every week his father, Aedan, would gather up his wares and transport them to town where he would spend a few days selling and providing services in the Greyhawk marketplace. Alex would on occasion accompany his father, bringing in customers and extra coin with his natural singing abilities.
Unfortunately, interbreeding is frowned upon by many humans as well as elves, and humans tend to be even more extremist in their attitudes. Alex’s mother Magda began to notice his father coming home with bruises and demanded to know what was happening. It turned out that a gang of human supremacist thugs had begun bullying Aedan, trashing his stand and generally causing him trouble. The authorities’ investigations were cursory at best. Alex himself had seen this activity, and was deeply disturbed, though proud of his father’s willingness to stand up for decency. He was also witness to other, kindlier merchants who would invariably help to clean up the messes.
Despite his wife’s admonishments that he leave the Free City and take his business elsewhere, Aedan would not bow to bullies, nor accept the reduced profits from working in a smaller community where, he reasoned, the racism would be just as bad if not worse.
Long story short: Things escalated until Aedan bloodied up one of the thugs, and one night they came to the Moonshadows’ home, murdering Alex’s parents and setting the place ablaze. The ten-year-old Alex alone survived, escaping the house with five things: a bloodstained tea cup and half of a locket that had belonged to his mother, a small box containing a worm named Bob with a head on each end that never seemed to need fed, his pet mouse Phil, and his father’s leatherworking tools.
He went the only place he could go: the Free City, where he became a street urchin, living for the next five years off of entertaining and conning tourists and from petty theft. For One day, he found himself tricked into robbing what he had been told was a nobleman, but found himself in a strange alchemical laboratory. He made the mistake of reading a strange book entitled The Book of Eibon.
The visions and knowledge to which he was exposed blasted his sanity to the very core, and the good-hearted wizard who owned the tower found him, drooling in the corner. Alex, in his traumatic panic, had hurled the book into the hearth and it was a charred husk. Drawing upon powerful magics, the wizard brought the boy back to sanity, bathed and clothed him, and took Alex in as a ward.
When he turned 18, his mentor enrolled Alex into a Bardic College in the Free City and bid his ward farewell as he headed off to the mysterious East on a quest whose reasons he did not reveal to Alex.
Upon graduation, Alex picked up his trade as a bard, entertaining in local taverns and inns, and getting into his fair share of trouble and mischief as a result. It was during a bar fight in a local tavern that he met another adventurer, a rough-and-tumble warrior who pulled Alex out from under a pile of several burly patrons (this is Tom’s character). Together the two began a career of adventure and excitement, and for the past three years have traveled the Flanaess looking for trouble—and all too often finding it. Still, their first great quest has until now eluded them. That is, until the night when the Mists came…